Digitizing the Right Leg
In this video, I fix several mistakes made in the last movie, and "digitize" the right leg (by mirroring the left).
Download Large Video - 45 minutes, 186 MB, 480 x 360.
Download Small Video - 45 minutes, 89 MB, 320 x 240.
Here is a list of the topics covered:
- Issues associated with making a mirror of a submodel, which are many
- Finding the rotation axis and ranges
- Rotating multiple bricks
Addendum
Unfortunately I didn't set up the headset mic and the laptop mic picked up the audio instead, so the audio is really quiet.
Concerning rotating bricks. Jim DeVona pointed out that this excellent information about Bricksmith:
If you want to rotate a bunch of parts around a point other than the selection center, you can use the Edit->Rotate panel.
Pressing |x|, |y|, or |z| will rotate the selection incrementally around the respective axis (hold down shift to rotate in the opposite direction). These controls also respect the grid size setting: the rotation increments are 15, 45, and 90 degrees for the small, medium, and large scales. Obviously this won't help much for precision positioning, but it can be handy to quickly change something's general orientation.
It's not always intuitive but sometimes this is useful, too: holding down option while moving parts with the arrow keys moves them along the axis perpendicular to the view.